The first integrated immersive platform for balance assessment and gamified rehabilitation.
UprightVR goes beyond virtual reality by combining objective balance assessment, immersive rehabilitation, and measurable outcome tracking into one integrated platform. Designed specifically for physical therapy clinics, UprightVR helps therapists deliver engaging care while making it easier to measure progress and demonstrate results.
UprightVR wasn’t adapted from gaming technology—it was developed specifically for balance assessment and rehabilitation. Built on years of balance research and clinical expertise, including work led by Dr. Wright at Temple University and collaborators in vestibular and balance rehabilitation, UprightVR delivers objective assessments, immersive rehabilitation, and measurable outcomes in a platform designed for real-world clinical practice.
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Dr. Chris McElderry | Neurologic Clinical Specialist
@theneuroguy_dpt
Entertainment-focused
Limited reporting
Generic experiences
No clinical workflow
Rehabilitation-focused
Objective outcome data
Targeted interventions
Built for therapists
UprightVR combines balance assessment, rehabilitation, and progress tracking into a single clinical workflow.
Identify and quantify balance deficits in a quick 8-minute assessment.
Deliver gamified, condition-specific therapy designed to address identified balance deficits, and improve:
Reassess patients over time and demonstrate outcomes for patients and payers:
Whether you’re exploring VR for the first time or comparing systems for your clinic, we’d be happy to show you how UprightVR works in real-world rehabilitation settings.
Learn what separates clinical VR systems from consumer products and what to look for when evaluating VR technology for your clinic.
In this guide, you will learn:
Select a date and time that works for you.