Immersive virtual reality and neuroscience combine to yield the most advanced balance assessment, treatment and fall prevention system in the world.
Quickly measure sensory-motor integration to enable targeted intervention, reduction in fall risk, and trackable results.
Bills at higher insurance rates for assessment and rehab than traditional methods. Increased referrals from one balance event more than pays for the system.
Informs diagnoses in 8-minute assessment producing detailed clinical and patient report. Rehab modules require limited therapist engagement.
Seniors love virtual reality and respond to scientific balance testing. RecoVR™ games are fun and motivational while improving balance and reducing fall risk.
Replaces subjective assessment methods. More affordable, portable and scientifically accurate than other technological solutions.
Measurably proven to reduce fall risk factors. Uncovers hidden deficits. Keeps independently living seniors living independently.
Specific rehab playlists provide guided therapeutic regimen for patients with concussions, strokes, or general balance disorders. Can even enhance sports performance.
Patients overwhelmingly enjoy VR technology. Gamified rehab is fun, engaging, and motivational.
Minimal set-up. Assessment takes less than 10 minutes, requires only standing room and immediately generates a detailed clinical and patient report. RecoVR games can be self administered.
Attract new clients with advanced virtual reality solutions.
Detects and quantifies hidden balance deficits.
Easy to use tools elevate clinical decision-making of non-expert clinicians.
Detailed analytics enhance treatment and showcase the impact of your services.
UprightVR provides online and phone support from clinical experts.
Professor of Neuromotor Sciences at Temple University, backed by two decades of research.
Clinical studies include seniors, young adults, concussed patients, Parkinson’s patients, hearing and balance-impaired patients, and veterans.
Routine software updates include new assessments and rehab modules.
Includes extensive onboarding, remote and onsite training, clinical consultations, technical support, and routine data analytics.
Routinely test
at-risk residents
Implement customized therapeutic response including RecoVR™ rehab
Re-assess post treatment to track improvement
Participate In community balance events to generate referrals
Launch UprightVR through a balance Event identify at-risk residents
Implement balance programs and patient therapy.
push engagement-driven RecoVR™ games
Periodic reassessment to show reduced fall risk and motivate continued therapy.
Track community-wide fall risk
Routinely assess every new resident. Stop falls before they happen.
Hear real stories from patients and therapists who have seen transformational outcomes with our virtual reality rehabilitation modules.
"What a great feeling to not be as dizzy!"
A patient with persistent postural perceptual dizziness (3PD) experienced a major improvement after 40 minutes playing Nod-a-Fruit and Chocolate Factory modules, which retrain the vestibular ocular reflex (VOR).
A patient with cerebellar ataxia completed the VOR x 1 for the first time after playing Nod-a-Fruit. The engaging visuals and real-time feedback retrained this critical function.
A D1 All-American athlete discovered visual-vestibular integration issues during a SafetyNet™ trial. UprightVR pinpointed deficits from concussions, aiding in recovery direction.